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Grados 5–6
Tug of War articles
Practise the use of the articles A and AN
Compartido por Jacquelinne Samayoa
hace 3 horas
7 P
Añadido 1 veces
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1
What is gamification?
A
Using game elements in education to increase motivation
B
Studying grammar rules
C
Playing games
D
-
2
What are some elements of gamification?
A
Books, pencils, and notebooks
B
Homework, essays, games
C
Badges, levels, and challenges
D
-
3
What is an example of gamified mission in English?
A
Interviewing three classmates in English to discover things in common
B
Reading books silently
C
Copying ten sentences from the board
D
-
4
How can immediate feedback help students in a gamified environment?
A
It prevent students from making mistakes
B
It allows students to skip activities
C
It helps students identify correct answers and areas for improvement immediately
D
-
5
Which situation best demonstrates intrinsic motivation in a gamified classroom?
A
Students participate because they want to earn extra points
B
Students participate because they want to reach the top of the leaderboard
C
Students complete challenges because they enjoy improving their skills
D
-
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