Behavior & Motivation

A Class Pet for Every Student, Growing With Every Point

Award a point and a student's pet hatches from its egg and keeps growing. 30 cute pets, 8 evolution stages, a gacha machine and a rewards shop keep behavior management fresh all term.

Start Your Class Pets — Free
Behavior Points + Pet Evolution

Why Teachers Pick This

A pet of their own for every student

The cute pets theme has 30 pets, from pandas and shiba inus to capybaras, and there are adventure, world icons and dream careers themes too. Switching theme keeps every point and level.

8 stages of evolution

From Egg all the way to Tycoon, with new artwork at every stage. Students can log in and see how many points their pet needs for the next one.

One-tap behavior points

Award or deduct points from your phone or the projector in a couple of taps, with no spreadsheets or sticker charts to restock. Behaviors and point values are all yours to set.

Gacha machine & rewards shop

You set the gacha prizes and their odds, and stock the rewards shop with gacha capsules, scratch cards or anything else you want to offer.

How the Class Pet Point System Works

From setting up a class to a student's first reward, it takes four steps. Every rule along the way is yours to adjust, so it fits the classroom expectations you already have.

Step 1: Create a class and every student adopts a pet

Ready in five minutes

Enter your class list and each student is given a pet egg; you can swap anyone's pet at any time. Students need no email: the QR login card you hand out lets them see their own pet and points.

Step 2: Set the behaviors you reward

Matches your class rules

Common positive and needs-work behaviors come built in, and you can rename them, change their point values or add your own. Award a point in one tap from your phone or the projector, and every entry keeps its reason.

Step 3: Points make the pet evolve

Progress students can see

Pets grow from Egg through Baby, Junior, Teen and Adult to Master, Legend and Tycoon as a student's total points rise. By default a pet hatches at 20 points and reaches the top stage at 200, and you can set every threshold yourself.

Step 4: Spend points on rewards

Keeps it fresh all term

Students trade points for a gacha capsule, a scratch card or any reward you add, and their requests wait for your approval. Spending only uses spendable points and never shrinks the pet, so students never have to choose between levelling up and claiming a prize.

Individual pets drive individual motivation. When you want the whole class pulling together, pair them with team games like tug-of-war or boss battle, which run on the same points.

Frequently Asked Questions

Yes. The free plan includes one class with unlimited students, and class pets, the gacha machine and the rewards shop all work on it, with no credit card needed. Upgrade to Pro when you need more classes.
When a student joins, they are given a random pet from the class theme. If they want a different one, you can change it for them from student management.
Yes. A deduction lowers total points, and if that drops below the current stage's threshold the pet goes back a stage. Spending points on rewards only uses spendable points and never changes the pet's stage.
No. Pet evolution, gacha capsules and scratch cards are rewards in themselves. If you want to add real prizes, you can put them in the rewards shop.
Pets, points and the full history stay with that class for you to look back on. For a new school year, start a new class and every student begins again from an egg.
Yes. Teachers and students can use the iOS or Android app or the web at sparkmyclass.com, all on the same account.

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