A Class Pet for Every Student, Growing With Every Point
Award a point and a student's pet hatches from its egg and keeps growing. 30 cute pets, 8 evolution stages, a gacha machine and a rewards shop keep behavior management fresh all term.
Start Your Class Pets — Free
Why Teachers Pick This
A pet of their own for every student
The cute pets theme has 30 pets, from pandas and shiba inus to capybaras, and there are adventure, world icons and dream careers themes too. Switching theme keeps every point and level.
8 stages of evolution
From Egg all the way to Tycoon, with new artwork at every stage. Students can log in and see how many points their pet needs for the next one.
One-tap behavior points
Award or deduct points from your phone or the projector in a couple of taps, with no spreadsheets or sticker charts to restock. Behaviors and point values are all yours to set.
Gacha machine & rewards shop
You set the gacha prizes and their odds, and stock the rewards shop with gacha capsules, scratch cards or anything else you want to offer.
How the Class Pet Point System Works
From setting up a class to a student's first reward, it takes four steps. Every rule along the way is yours to adjust, so it fits the classroom expectations you already have.
Step 1: Create a class and every student adopts a pet
Ready in five minutesEnter your class list and each student is given a pet egg; you can swap anyone's pet at any time. Students need no email: the QR login card you hand out lets them see their own pet and points.
Step 2: Set the behaviors you reward
Matches your class rulesCommon positive and needs-work behaviors come built in, and you can rename them, change their point values or add your own. Award a point in one tap from your phone or the projector, and every entry keeps its reason.
Step 3: Points make the pet evolve
Progress students can seePets grow from Egg through Baby, Junior, Teen and Adult to Master, Legend and Tycoon as a student's total points rise. By default a pet hatches at 20 points and reaches the top stage at 200, and you can set every threshold yourself.
Step 4: Spend points on rewards
Keeps it fresh all termStudents trade points for a gacha capsule, a scratch card or any reward you add, and their requests wait for your approval. Spending only uses spendable points and never shrinks the pet, so students never have to choose between levelling up and claiming a prize.
Individual pets drive individual motivation. When you want the whole class pulling together, pair them with team games like tug-of-war or boss battle, which run on the same points.
Frequently Asked Questions
Explore More Features
Get Started in Minutes
Sign up to create your class, run quizzes, and manage behavior points. Built for teachers, ready to use.
Create My Class Now